Today we’re going to be taking a look at Remember Me, a third-person action-adventure offering from the folks at Dontnod Entertainment and Capcom.
When I first heard about this game, I was intrigued, but I didn’t get my expectations very high. Perhaps that worked to my advantage, but regardless, this was a quality offering and I thoroughly enjoyed my time with this game, and I look forward to getting back to it down the line somewhere.
So with that said, let’s get down to some specifics.
Anyone that has followed my series of reviews for more than two or three has probably realized by now that I’m not overly sophisticated when it comes to certain aspects, and describing graphics is one of those aspects. Don’t worry, I’m not going to deviate from that path, but I can’t emphasize enough how great this game looks. It is not at the level of The Last of Us, and I don’t think it tried to be, but it is way more than adequate to say the least.
The cinematic scenes look terrific, and the game play sequences are not far behind that. Then you check out the back of the box and realize the video output maxes out at 720p and it makes it more impressive. Definitely a big plus when my expectations weren’t very high to begin with.
Audio gets the job done. My several hours of playing and exploring did not expose me to anything that knocked my socks off, but there is a good amount of communication between our main character and some other characters, and it is solidly written and performed in my opinion. It moves the story along nicely. I wish I could say there was some musical score that blew me away, but again, no. Everything just blended together with the game, which is a good thing in this case.
The story of Remember Me takes place in Neo-Paris in 2084. It’s an interesting time, and memories can now be downloaded and implanted into your brain. Sound familiar? Probably does if you’ve seen Total Recall. And much like in the movie, the goal is to take down the evil corporation in charge.
In this case, that corporation is Memorize, fitting name, and almost everyone is equipped with a Sensation Engine, commonly referred to as Sensen that is utilized for implanting or sharing memories, as well as removing bad memories. As you might imagine, this gives Memorize access to just about everyone, allowing them to create a nationwide surveillance state…wait, am I talking about a video game or Verizon?
Anyway, the story begins with our heroine, Nilin, having her memory wiped at a Memorize facility. Nilin is a member of the Errorist rebel group. After her memory was wiped, Nilin is contacted by Edge, the leader of the Errorists. Edge guides Nilin’s escape by creating a diversion and opening a huge blast door. Nilin doesn’t remember anything, memory wipe and all, and is quite disoriented, but manages to stumble her way out of the building thanks to Edge’s assistance.
After learning some combat basics, we take Nilin through the slums of Neo-Paris to meet up with a fellow Errorist member, and of course more and more hell starts to break loose. But, without that, the game would be boring and wouldn’t progress the story as well.
The combat in Remember is basically a lot of button mashing. Combos are put together using Pressens. Pressens are unlocked by gaining PMPs, which is gained by defeating enemies. Pressens can be put together to increase damage, regain health, chaining attacks, and speeding up the cool down process. I’m being overly simplistic for times sake, because if I explained it throughly, I would probably make it sound more complicated than it really is.
The most fun aspect of the game, at least in my opinion, are the memory remixes. Basically, Nilin taps into someone’s Sensen, accesses and views a memory. After viewing the memory, you can rewind and there are certain points where you can alter actions in the memory. You have to keep doing this until you reach a desired outcome. Sadly, I feel like this isn’t utilized enough, but at the same time, I can see how it is something that would need to be kept limited for the purposes of the story.
Graphics and story are the high points. Probably high points since I wasn’t expecting greatness from this game going in, so anything better than ‘ehh’ was going to be a plus. Just goes to show that lowered expectations don’t always mean low results.
There’s nothing really bad about Remember Me. As I said earlier, I feel like the memory remix segments will be limited throughout the game, although I know they’re limited for a reason and are used at key points to progress the story though.
All the same though, would be nice if there were more. Combat was primarily button mashing, which in and of itself there is nothing wrong with, but it seemed a little unsophisticated when compared to the story of the game. Also, one final nitpick, at times while climbing pipes and ledges on buildings, it’s tough to spot the next ledge to jump to. That got a little annoying at times, but it wasn’t too bad.
To recap, we have a game that is a pleasant surprise with good graphics and a good story. Not a whole lot of bad, just a couple nitpick items. All told, I was expecting a middle of the road game here, and I got more than that. While it was a pleasant surprise, it’s not a perfect or even quite a 4 star game.
Remember Me gets a three out of five: GOOD.