“The hunted becomes the hunter in the CryEngine-powered open-world shooter Crysis 3. Players take on the role of ‘Prophet’ as he returns to New York in the year in 2047, only to discover that the city has been encased in a Nanodome created by the corrupt Cell Corporation.
The New York City Liberty Dome is a veritable urban rainforest teeming with overgrown trees, dense swamplands and raging rivers. Within the Liberty Dome, seven distinct and treacherous environments become known as the Seven Wonders. This dangerous new world demands advanced weapons and tactics. Prophet will utilize a lethal composite bow, an enhanced Nanosuit and devastating alien tech to become the deadliest hunter on the planet.
Prophet is on a revenge mission after uncovering the truth behind Cell Corporation’s motives for building the quarantined Nanodomes. The citizens were told that the giant citywide structures were resurrected to protect the population and to cleanse these metropolises of the remnants of Ceph forces.
In reality, the Nanodomes are CELL’s covert attempt at a land and technology grab in their quest for global domination. With Alien Ceph lurking around every corner and human enemies on the attack, nobody is safe in the path of vengeance. Everyone is a target in Prophet’s quest for retribution.”
To date, this might be the best looking game I’ve personally ever seen anywhere. This game is an excuse to upgrade hardware. The menus have all the options and sliders that a PC gamer could want.
I don’t say that lightly but if you have the hardware to run this game at max levels I defy you to not be very impressed with the graphics. My GTX 680 was put to work at 1920×1200. It cracked a bit of a sweat.
More than once I felt my jaw start to open involuntarily. The graphics and art design in this game are as good as it gets and this is the game’s strongest asset. Gorgeous high-res textures, lots of color, lots of variety, nitpicky details down to computer screen read outs, detailed foliage…all the nitpicky stuff PC gamers can come up with are all checked off here in grand fashion.
Some of the most impressive levels are those that take place outside. The green grass almost looks real as the wind blows it and you enemies clomp through it.
Far and away the most impressive attention to detail in this game went to the graphics. I want to stress though, thankfully, this game is not a polished turd or a gorgeous yet empty shell.
Good music with diverse flavor that hints at thematic material times. The sound effects of the guns and weapons have always been a bit flat and anemic in this series for me and this game is more of the same.
I’m spoiled by the satisfying gun sounds in games like Battlefield 3. The sound design and voice acting are excellent and there’s plenty of explosions and great ear candy for your sound system or high quality headphones.
Directional sound is very important in this game as the enemy attacks can and will come from all directions and sometimes in surprising ways.
This is a better game than Crysis 2 across the boards but by refinements not quantum leaps.
There is more variety to the gameplay and overall I’d describe it as more robust as other reviewers have.
Past it’s graphics I would say this game does not take many risks and it relies on concepts we’ve all seen in many other games but brings it together for a satisfying experience.
Some people were upset when the game came out that it was so “short” at 5 hours. That’s because many reviewers blaze through these games to meet deadlines. My single player experience lasted a total of 12 hours on a thorough playthrough that included all side missions. In this day and age, I think that’s pretty darned good for a game like this.
This is Crysis 2.5. A refined, tweaked, and improved version of Crysis 2. If you liked that game you’ll love this and if you were disappointed by Crysis 2 for whatever reasons I doubt you’ll be significantly happier with this game but there’s a chance.
It’s a first person shooter with loose rails in a number of large, gorgeous, and impressive areas that invite several different ways to defeat the enemies and ultimately get to your next destination.
The player gets to enjoy a number of enhanced abilities and skills thanks to a nanosuit that’s created out of alien technology from the very aliens that have been a threat through the entire series. Cloak, shield, fast running, and high jumping are your abilities as in previous games.
I liked Crysis 2 but I had more satisfying and fun times playing this. Crysis 2 I lost interest in roughly ¾ of the way through it for whatever that’s worth.
Ultimately, it’s still Crysis. A fairly traditional FPS where you’re a bad ass in a suit that has limits that require judicious management.
2013 is the Year of the Bow.
The tweaks to the gameplay for Crysis 3 include a simple and handy hacking ability that you can improve upon along with other ability and skill mixes. It’s RPG Lite. You can hack turrets to fire against enemies and other computers to either disable or work in your favor. It’s very reminiscent of Deus Ex, Bioshock, and other games like that but it’s fun and it works. It’s more enjoyable than trying to just run and gun through levels which I’m convinced reviewers who said they finished this in 5-6 hours to meet hard deadlines did. You may as well not bother playing if that’s all you’re going to do but I certainly understand how it works in the gaming journalism world so that’s not an accusation against professional game reviewers.
Most of the weapons are straight carryovers from Crysis 2. Gunplay is lightly satisfying. Like I said in the audio segment, I find that the gun sounds and gunplay are more satisfying in games like Battlefield 3, which have spoiled me. The gunplay has always felt a little flat to me in the Crysis series and that hasn’t changed here with this one. I’m not saying bad, just flat.
Then, of course, we come to the bow. The bow is becoming very popular and prominent as of late like in the Tomb Raider game, for example.
In this game the bow will be a favorite a lot of people will use as I did. It’s the best distance stealth weapon. It has several ammo types for varying circumstances that introduces welcome new wrinkles to the gameplay.
Need to take down crowds? Use airburst. See some enemies in a body of water? Fire the electric arrow into the water and zap them all. Very fun and satisfying!
Stealth is more satisfying than run and gun in this game like previous Crysis games. If you run and gun you’ll be punished by reinforcements being called in and the enemy AI is respectable especially at higher difficulties.
Prophet’s visor is much more elegant in this game than it was in part 2. Unlike part 2, you actually need and are encouraged to explore and probe an area for best tactical advantages.
Fun but breaks no new ground. All the usual staples are there: CTF, Deathmatch, Team Deathmatch, and objective-based fare. It’s not a COD clone and that becomes evident when you’re dealing with a number of invisible enemies.
Remains to be seen how much shelf life the MP has but it certainly has potential.
It’s Prophet’s revenge and absolution ultimately. This is the end of the road for Prophet.
It’s a shame this game gets off to a fairly weak start and I’ve seen people out there drop it due to lack of interest. DON’T!
Get past the first couple of levels and watch it fly.
The narrative setup is weak to start out because it makes even series veterans like me feel like they’re suddenly being dropped in the middle of a chapter already in progress. The player is expected to pick up as they go along what’s happened in 24 years and what Prophet’s struggle against CELL and the Ceph is all about.
Ultimately the action and the story both pick up and by the end of this game I felt that Prophet’s story arc came to a satisfying conclusion.
The storyline in these games has never been terribly original. In this game, for example, I caught a number of elements that I recognized from games like Deus Ex and Half Life 2 while throwing in the “aliens want to destroy everything and everyone/what does it mean to be human” concepts. It’s nothing we haven’t seen before but it’s still a fun romp.
To this game’s credit, the narrative had more of a mature sensibility and weight to events and characters which I always welcome.
Yes, I miss the more open world of the first game but I think memories of the first game are overrated by some.
Crysis 2 and to a better extent 3 put you on loose rails and cut you loose in well laid out and large levels with logical coherency and a number of options to accomplish goals
As stated before: Narrative and first few levels are choppy and uninspired. Weak starts are never good for games but it definitely picks up.
Gun sounds and gunplay are decent but not terribly satisfying if you’re used to other FPS’s like Battlefield 3 and the like.
The most refined Crysis game to date. A fun, satisfying, but hardly innovative first person shooter. The graphics maxed out on the PC are as good as anything you’ve ever seen anywhere and there’s certainly enough here for FPS fans to like and keep coming back for in between other games after they’ve finished the single player campaign. It’s epic in scope, larger than life, with big explosions, powerful enemies and the best aliens of the series.
This is the third EA franchise now that’s at a crossroads. Like the Mass Effect and Dead Space series, if there’s going to be a next game in the series they need to take their time and come up with something new and fresh and not rush it out. Take the series to the next level with new characters and a new overarching mythos because all three of these series have finished their overarching stories with existing protagonists and any continuance would be highly obligatory and rote.
As a fan of all three of these games series and on behalf of other fans, I’m imploring the developers to please take your time and do the next games right.
Overall, Crysis 3 is an awesome romp and a blast to play.
Crysis 3 gets a three out of five: GOOD.