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Attention Developers: Embrace the Alt Right For Success Says SJW

Kingdom Come Deliverance

Kingdom Come Deliverance

It’s current day in current year, that means there’s an SJW crying somewhere. This time it’s Nathan Grayson writing for Kotaku’s Steamed.

The title of his article on Kingdom Come Deliverance is pretty telling when coupled with the first paragraph:

Kingdom Come Owes Its Popularity To ‘Realism’ And Conservative Politics

Kingdom Come: Deliverance has sold more than one million copies in less than a month. Its all-time concurrent player peak is higher than The Witcher 3’s. So why is a janky role-playing game set in the Holy Roman Empire so popular? Because, on the surface, it rejects tired fantasy RPG tropes, but underneath it all, it’s not so different from the power fantasies it tries to stand in contrast to.

What did we learn from this? That Kingdom Come: Deliverance sold more than a million copies in less than a month, that it has a higher all-time concurrent player peak than The Witcher 3, and from the title that the game owes its popularity to “conservative politics.”

So, here we have an SJW saying a game is selling extremely well because of its politics. Let that be a message to developers and publishers everywhere: you can make a game with “conservative politics” and have it be very successful, or you can pump your game with as much SJW non-sense as humanly possible and have it be a massive flop like Wolfenstein II (which the SJW gaming media adored to the absolute shock of no one).

We’ll skip over the parts of the article dealing with realism and creative liberties for the sake that it’s still a video game, and go right for those “conservative politics.”

However, since long before the game came out, there’s been debate about exactly which elements of history the game’s developers prioritized. Much of that debate concerned Warhorse’s 2014 and 2015 proclamations that the game wouldn’t contain people of color because, according to director Daniel Vávra, “there were no black people in medieval Bohemia. Period.” People then pointed to historical texts and art that suggested, actually, there might have been Moors in the region, as they were definitely present in Europe at the time. It’s hard to say definitively one way or another whether they ended up in the sorts of backwoods towns that dot Kingdom Come’s setting, or if they only appeared in major city centers.

I’m unsure of what happened exactly four years ago, but I highly doubt Warhorse just came out on their own and made proclamations that their game wouldn’t have black people in it. That sounds more like a response because of SJW media guy or online complainer asked about it when they didn’t see a black people in screenshots or videos.

I’m so tired of this “there were black Moors in Europe” crap. Were they in this small portion of Bohemia? Probably not. Could there had been a handful of blacks passing through the area? Sure, it’s not necessarily likely but there could have been. Regardless, if there were it would have still been statistically irrelevant. Passing through an area or making up 0.01% of the population doesn’t mean anything in terms of warranting “representation.”

It’s not hard to definitively say. They would have had no reason to go out of their way, through backwoods roads in a war torn country. It wasn’t like today where you can go 60 miles out of the way to take the scenic route and still have it take around an hour. Diverting from the main roads to “backwoods towns” would have been a complete waste of time, not to mention extremely dangerous when that area is at war.

Since then, a schism has formed around Kingdom Come. Some are hesitant to play the game because of the views of its most visible creator and what he seems to represent, not to mention how modern day nationalistic biases might influence his team’s choice of historical sourcesVice’s video game site,Waypointeven refused to cover the game on those grounds.

If you can’t play a game because you personally disagree with the politics of someone on the development team, or “it’s most visible creator,” then you are a special kind of moronic snowflake. If I refused to play or watch something from creators who I disagree with politically, then I’d play and watch very little considering how loudly most of these people/companies virtue signal to a vocal minority of people (SJW’s, feminists, etc.).

And would you look at that, someone finally acknowledged that Waypoint didn’t cover the game (despite spending 45 minutes covering the game to explain why they weren’t covering the game, which totally wasn’t looking for virture signal points or screaming “look at us, we’re not covering this popular thing because of how woke we are”).

In January of this year, Vávra issued a statement retroactively re-contextualizing his stance on Gamergate, claiming that for him it’s always been about “freedom of speech and the freedom of opinion and thoughts,” rather than the clear sexism, racism, and harassment that the movement peddled in from the get-go. “I am not a friend of any kind of totalitarian rule and consider the accusation that I am a Nazi or close to any ideology that even remotely goes in that direction therefore as absurd, even personally offensive,” he added.

Nothing wrong with his statement. I do roll my eyes at stating that “GamerGate” was clearly sexist, racist and centered on harassment from the get-go. It wasn’t and isn’t.

However, others have rallied around Kingdom Come, partially because they see its all-white cast and its developer’s support of Gamergate as a big middle finger to “social justice warriors.”

It’s not so much that the cast is “all-white” or that one of the developer’s may support “GamerGate” (as if that is a totally spelled out thing where every so-called Gamergater believes exactly the same thing), but rather because they stood up for the game and vision they had and didn’t cave to a minority of SJW’s throwing a hissy fit. Too many people, and companies do, and it’s ruining pretty much everything.

“This game is a lesson to developers,” wrote another. “The budget was a fraction of that spent on the SJW game Wolfenstein yet its sales are dwarfing it. Pandering to the left will destroy your business. Carry on at your peril.”

Is this guy wrong though? I mean here Kotaku is telling us the game is popular because of its politics. I don’t think that’s necessarily the case, I think this was just a game that a lot of people wanted to play because of how hardcore it is and how it doesn’t hold your hand or make you a super hero. But Nathan Grayson here seems to think the game is popular because of “conservative politics,” which when coupled with the bomb of Wolfenstein would imply that making your game heavily SJW friendly might not be the best decision from a business standpoint. I think most of us sane people would prefer video games to be simple entertainment and for developers to keep their political agendas out of it.

These days, alt-right groups (and worse) thrive on Steam because it’s not moderated in any consistent way, with Valve taking a hands-off approach and leaving developers to enforce rule sets that apply in their personal community spaces and nowhere else. It’s even more lax than notoriously troubled platforms like YouTube and Twitter. Steam’s community is, of course, not made up entirely of users who engage in these sorts of behaviors, but it’s become one of the platform’s most prominent cultures.

So I guess the message here is that Steam should do a better job of moderating users globally instead of letting developers set up their own safe spaces. You don’t want people who disagree with you “thriving” on a platform you use like those terrible alt-right people. I personally find it hard to believe that Steam is more lax than YouTube and Twitter, I mean those platforms will ban and censor folks for nothing while doing nothing to folks who “joke” about how all white men should die.

The game itself, however, is largely free of overtly racist or sexist rhetoric. What’s there hasn’t been enough to set off most people’s alarms, even though it’s very much a game about white manly men doing white manly men things, women mostly being supportive mother-esque figures or prostitutes (when they get to be characters at all), gay villains, and little details like a charisma buff called “alpha male” that you get for having sex with women at bathhouses.

White men doing things in a white country that men did in the time frame. In the time period, women were mostly supportive mother figures (having kids was kind of important) and there were prostitutes. I don’t see the problem with any of this for it to follow an “even though.”

The game also frequently depicts Cumans, a Turkic nomadic group, as killers and savages.

A historically accurate game depicts a strong militarily mind people, and in this case a group of hired mercenaries from that land, as killers and savages. Are not mercenaries killers? How exactly should they be depicted?

Kingdom Come offers a white-default perspective that values power—but in that sense, it’s not all that different from other large-scale RPGs.

What does this even mean? A “white-default perspective.” What is that? You play a white guy in a white country, what perspective is it supposed to have?

“As upset as I am by the whole low-key white nationalism of that Kingdom Come: Deliverance game and its popularity,” game developer and critic Liz Ryerson wrote on Twitter, “I have to admit it kinda only echoes the bland white Eurocentrism in most mainstream fantasy media like Skyrim.”

She added in a DM that modern fantasy powerhouses like Game of Thrones and Skyrim “are still very much Euro-centric male power fantasies” that “contain only barely coded racial stereotypes like the brown Redguard characters being good at getting angry and physical activity.”

This is what I HATE about media today and SJW’s in particular. A game set in 15th century Bohemia, which would’ve been statistically and overwhelmingly an all white country, is “low-key white nationalist” and “echoes bland white Eurocentrism.”

The horrors of white people making a game based on their own country’s history. Imagine telling the folks at Warhorse Studios that their game, a historical game set in their country’s history, is just bland Eurocenrist white nationalism.

European people aren’t supposed to tell European based tales in 2018. It’s racist to do so. Game of Thrones, Skyrim, Lord of the Rings, and the Witcher are all things based on European mythologies. They’re all European tales, and that’s not a crime.

So let’s get this straight. Europeans telling European tales is bland “white Eurocentrism,” and is therefore racist and deserves hate, even when historical, but we’re all suppose to love and cherish Black Panther for being “Afrofuturist.” It’s okay for black nationalism in a fictional, highly laughable, country like Wakanda.  Eurocentrism=bad, Afrofuturism=good.

Kingdom Come’s popularity is reflective of the state of the RPG genre, the PC gaming landscape, and the priorities of its fans. It’s a medieval game that flaunts its lack of fantasy elements while remaining very much a traditional white male power fantasy. It’s a game that’s supposed to prize immersion above all else, but in reality it reveals that some players are willing to overlook pretty glaring glitches and inconsistencies as long as they feel like they have choice and control. It is, on many levels, the game PC players have been saying they want for years, and it’ll sit comfortably on the shelf next to the many similar games that came before it and, in all likelihood, after it.

Thank God this drivel has reached its end. I really wish SJW’s would shut up about “traditional white male power fantasies,” especially white males. I know, I’m a straight white Christian male and that makes me literally Satan or Hitler, but I’m okay with that.

I know a bunch of SJW’s are about to get triggered, but it is okay to be white and it is okay for white people to tell stories of “white” culture.

And the flipside of that is that it’s okay to be black and it’s okay for black people to tell stories of “black” culture. There’s literally nothing stopping a development studio from telling the history of some 11th century (or whenever) Sub-Saharan African country via a large scale RPG. It could be 100% black and most gamers wouldn’t care, although sure some would get turned off because the game would be overly-hyped and overly-praised by the media just as Black Panther has been. Most of us wouldn’t care. If the game is good, we’ll play it.

The average person doesn’t care the least bit about what color characters in games are, it’s a shame then that SJW’s are so racist that they have to make it the focal point of everything.

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