RECOMMENDED POWER: 1280
Perdition –– Cadmus Ridge, Europa
- Legend Trouble: Additional Shields, Suit Game, Locked Tools, Bonus Champions
- Vex Champions: Obstacle, Overload
- Annoy Modifier: Surprise
- Destination Modifier: +Arc as well as Aerial damage taken
- Burn: ++Gap Damage
- Limited Revives: Gain extra revives by beating Champions
Possible Benefits:
- (If Solo) Exotic Head Shield –– Typical
- Improvement Cores –– Unusual
ADVISED POWER: 1250
Exodus Garden 2A –– The Split, Cosmodrome
- Tale Difficulty: Additional Shields, Match Game, Locked Devices
- Fallen Champions: Barrier, Overload
- Fallen Modifier: Scorched Earth
- Destination Modifier: + Solar and also Environmental damages taken
- Shed: ++ Void Damage
- Minimal Revives: Gain added revives by defeating Champions
Feasible Rewards:
- (If Solo) Exotic Legs Armor –– Uncommon
- Improvement Cores –– Uncommon
- Arc Singe: Arc damages boosts a little from all resources.
- Heavyweight: Power tools deal even more damage, and extra ammunition is available.
- Blackout: Enemy melee strikes are substantially extra effective, and radar is disabled.
- Sprint Hold: Briefly raises the weapon’& rsquo; s prepared rate and aim down views speed after running.
- Unflinching Linear Combination Objective: Reduces flinching from incoming fire while intending Linear Combination Rifles.
- Update Module (1 for 1 Enhancement Core & & 10 Legendary Shards & & 25 Glacial Starwort & & 5000 Glimmer)
- Upgrade Component (1 for 1 Improvement Core & & 10 Legendary Shards & & 25 Spinmetal Leaves & & 5000 Glimmer)
- Improvement Prism (1 for 10 Improvement Core & & 25 Antarctic Starwort & & 10000 Twinkle)
- Enhancement Prism (1 for 10 Improvement Core & & 25 Spinmetal Leaves & & 10000 Glimmer)
- Ascendant Shard (1 for 10 Improvement Prism & & 100 Baryon Bough & & 50000 Twinkle)