Destiny 2 Daily Reset 12/27/2020

ADVISED POWER: 1280

Exodus Yard 2A –– The Separate, Cosmodrome

  • Legend Trouble: Extra Shields, Suit Game, Locked Equipment, Bonus Champions
  • Fallen Champions: Barrier, Overload
  • Fallen Modifier: Scorched Planet
  • Location Modifier: + Solar and Environmental damage taken
  • Master Modifier: Attrition
  • Melt: ++ Void Damages
  • Minimal Revives: Gain extra revives by beating Champions

Possible Incentives:

  • (If Solo) Unique Legs Shield –– Typical
  • Improvement Cores –– Unusual

ADVISED POWER: 1250

Veles Labyrinth –– Forgotten Coast, Cosmodrome

  • Tale Trouble: Extra Shields, Match Video Game, Locked Tools
  • Hive Champions: Barrier, Unstoppable
  • Hive Modifier: Fire Pit
  • Destination Modifier: + Solar and also Environmental damages taken
  • Shed: ++ Arc Damage
  • Minimal Revives: Gain additional revives by defeating Champions

Possible Incentives:

  • (If Solo) Exotic Arms Shield –– Uncommon
  • Improvement Cores –– Unusual
  • Arc Singe: Arc damages rises a little from all sources.
  • Brawler: Melee abilities deal more damages and reenergize much quicker.
  • Based: Damages taken while you are airborne is substantially raised.
  • Sprint Grasp: Briefly boosts the weapon’& rsquo; s ready rate and also aim down views speed after running.
  • Hand Cannon Loader: Boosts refill speed of Hand Cannons.
  • Upgrade Module (1 for 1 Improvement Core & & 10 Legendary Shards & & 25 Baryon Bough & & 5000 Twinkle)
  • Upgrade Module (1 for 1 Improvement Core & & 10 Legendary Shards & & 25 Helium Filaments & & 5000 Twinkle)
  • Enhancement Prism (1 for 10 Enhancement Core & & 25 Dusklight Shard & & 10000 Twinkle)
  • Enhancement Prism (1 for 10 Enhancement Core & & 25 Antarctic Starwort & & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & & 100 Spinmetal Leaves & & 50000 Twinkle)
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