ADVISED POWER: 1280
Veles Labyrinth –– Forgotten Coast, Cosmodrome
- Legend Problem: Bonus Shields, Suit Video Game, Locked Devices, Bonus Champions
- Hive Champions: Obstacle, Unstoppable
- Hive Modifier: Fire Pit
- Location Modifier: + Solar and Environmental damages taken
- Master Modifier: Chaff
- Burn: ++ Arc Damage
- Restricted Revives: Gain added revives by beating Champions
Feasible Rewards:
- (If Solo) Unique Chest Shield –– Usual
- Enhancement Cores –– Uncommon
RECOMMENDED POWER: 1250
Hidden Gap –– Asterion Abyss, Europa
- Tale Difficulty: Extra Shields, Match Video Game, Locked Equipment
- Fallen Champions: Obstacle, Overload
- Fallen Modifier: Arach-NO!
- Destination Modifier: + Arc and also Airborne damage taken
- Shed: ++ Solar Damages
- Minimal Revives: Gain additional revives by beating Champions
Feasible Incentives:
- (If Solo) Exotic Head Shield –– Unusual
- Enhancement Cores –– Uncommon
- Solar Singe: Solar damage rises a little from all sources.
- Heavyweight: Power weapons deal more damages, as well as much more ammunition is readily available.
- Grounded: Damages taken while you are air-borne is significantly raised.
- Manager Spec: Boosts damages versus bosses as well as automobiles.
- Unflinching Linear Combination Purpose: Lowers flinching from incoming fire while intending Linear Fusion Rifles.
- Update Component (1 for 1 Improvement Core & & 10 Legendary Shards & & 25 Dusklight Shard & & 5000 Twinkle)
- Upgrade Module (1 for 1 Improvement Core & & 10 Legendary Shards & & 25 Spinmetal Leaves & & 5000 Glimmer)
- Improvement Prism (1 for 10 Improvement Core & & 25 Dusklight Shard & & 10000 Twinkle)
- Enhancement Prism (1 for 10 Enhancement Core & & 25 Spinmetal Leaves & & 10000 Glimmer)
- Ascendant Fragment (1 for 10 Improvement Prism & & 100 Helium Filaments & & 50000 Twinkle)