Outriders: Technomancer Pestilence Build For CT15

If you’& rsquo; re anything like me, you’& rsquo; ve been playing and enjoying Outriders for the previous couple of weeks.

Since the game apparently has its concerns with servers and also inventory wiping behind it, it’& rsquo; s a truly great time to be playing and also taking pleasure in the video game.

In the demo, I loved playing Technomancer since it was marketed as the “& ldquo; Long Range & rdquo; class which & rsquo; s what I & rsquo; m everything about. So certainly I & rsquo; ve been a Techno major considering that. After concluding the tale and also hitting the level cap and also world rate 15 within a couple of days of launch, I started moving through the CT’& rsquo; s for Explorations, mostly solo.

I solo’& rsquo;d a CT12 and after that Individuals Can Fly went down some nerfs and also totally gutted my develop. I went from doing 12’& rsquo; s to not even having the ability to get a decent score on a 7. My damages was halved and I couldn’& rsquo; t take any damages whatsoever.

And also obviously I grumbled regarding the nerfs, like most of the community. Recalling now, yeah I’& rsquo;d concur that it was possibly also effective. Since I had horrible gear and was having family member convenience mowing through the material.

Currently I have respectable to good equipment, not ideal or completely maximized, and can conveniently hit gold on 90% of the expeditions. There’& rsquo; s a few I sanctuary & rsquo; t attempted solo, like Eye of the Tornado, and some that I just put on & rsquo; t like to do.

Below is an image of the personality I’& rsquo; m running right now. It’& rsquo; s not incredibly maximized or hard to put together. I have actually no legendaries outfitted and only two Rate 3 mods, neither of which were needed to do CT15 at silver or bronze.

For my main tools, I have Earthborn Renegade’& rsquo; s Assault Rifle rerolled to Tactical. The Firepower wound up being 356 or two, and when required to 50 as well as made legendary, Firepower ended up being 89K. Individuals have it 94K or above, frankly I obtained tired of farming it. This one is great sufficient for me. The mods I carry it are Bone Shrapnel, obviously, and the Tier 3 mod Fortress (Receive as much as 43% damages bonus based upon your Armor). I wear’& rsquo; t have the Killing Spree mod yet, otherwise I’& rsquo;d usage it instead.

I also have the ECA-B AR Sunscorched Tactical at 91.4 K Firepower. It has Shield Pierce, Status Power, Healing Received & hellip; so not optimal, yet the highest power weapon I have gotten. It’& rsquo; s mods are Leader of Leeches (Eliminating shots enhance Weapon Leech by 20% for 20 seconds) and also Citadel. I switch to this just if Blighted Beats abandons the Earthborn.

Sidearm doesn’& rsquo; t

issue. When it comes to the Shield:

Headgear:

  • Anomaly Power
  • Close Range Damages
  • Lengthy Range Damages
  • Dress up the Sleeve –– While Blighted Beats is energetic, killing shots give you 30% additional bullets in your mag.
  • Bloodlust –– Killing shots enhance your Firepower by 17,505. Accumulate to 3 times as well as degrades every 10 secs.

Upper Shield:

  • Bonus Firepower
  • Close Range Damage
  • Long Variety Damages
  • Euthaniser –– Tier 3 mod –– Deal 25% even more damage against opponents afflicted by Toxic.
  • Damage Absorber –– Boosts your Shield by 52,659 and also Resistance by 10%.

Reduced Armor:

  • Reward Firepower
  • Close Quarters Damages
  • Long Array Damages
  • Spare Mag –– Blighted Beats works for one added magazine prior to causing the cooldown.
  • Renewal –– Recieve 14,518 Firepower, 7,005 Abnormality Power and also 40,957 Shield perk for 8 seconds whenever your Health and wellness is renewed. 10 second cooldown.

Handwear covers:

  • Max Health and wellness
  • Cooldown Decrease
  • Abilities Life Leech
  • Mitigation From Death –– Eliminating opponents while intending down views grants 45,638 points of Amor for 10 seconds. Accumulate to 3 times.
  • Radical Treatment –– Bargain 15% even more damages versus opponents affected by Poisonous.

Boots:

  • Reward Firepower
  • Status Power
  • Long Variety Damages
  • Harmful Lead –– Killing enemies afflicted with Hazardous will promptly replenish 40% of ammunition in your publication.
  • Emergency situation Stance –– Attain Golem safety effect for 4 seconds whenever your Health goes down below 30%. 10 2nd cooldown.

I could have far better Gloves, yet general I’& rsquo; m excellent with this arrangement. There are some Tier 3 mods that I would like to have, one of which I would change out Trick Up The Sleeve for.

As well as I can eliminate several of the survival focused mods extra damages ones, yet I put on’& rsquo; t really see the need. I can easily solo gold most points, and passing away is practically impossible unless you relent or get stunlocked and entraped on some appearance.

But the point is, you don’& rsquo; t demand god rate gear and also excellent rolls to solo gold CT15. You need some good equipment, sure, as well as have mods that synergize with one another and also make sense for the construct. I focused on staying alive as well as worked my way to the damage mods, and also now sit in a good spot in between DPS and Tank. I’& rsquo; m not the Ultimate Shredder nor the Unkillable Beast, yet can eliminate mobs fast sufficient to gold CT15 solo while taking and also obstructing a great deal of damage.

For the Abilities, obviously we’& rsquo; re going quite standard leading tree Techno here:

  • Blighted Turret –– Area an automatic turret that deals 3,606 damage as well as causes Hazardous onto adversaries. Mine has a 7.1 second cool down, and also I redeploy it every possibility I get because of the Class Point node Encouraging Antenna (Activated Degeneration increases Weapon Damage for you and also allies by 40% for 10 seconds).
  • Cold wave –– Go down a gizmo to inflict Freeze onto all enemies within a large span around you. 25.4 second cooldown. I made use of to use this for defensive reasons to get away a negative situation. Currently I use it to group opponents as well as more often to quickly line up crit shots on elites given that I play on PS5 and aiming with a controller isn’& rsquo; t the most convenient thing to do in this game.
  • Blighted Rounds –– Fill your present weapon’& rsquo; s publication with decay-infused bullets that cause Harmful onto adversaries. Enemies within a little radius of the major target additionally obtain Harmful as well as 50% of damages. The skill last until your reload or switch tools. 53.4 second cooldown.

Of course Blighted Beats is the celebrity of the show. Yes, it was nerfed. Yet it wasn’& rsquo; t over-nerfed, as well as is still exceptionally powerful and also you can still have infinite ammunition with it. It’& rsquo; s a leading rate ability, as well as we & rsquo; re specced greatly into it (Blighted Beats mods, Poisonous Lead, Radical Treatment, and Euthaniser.

Here’& rsquo; s the Course Factor tree that I’& rsquo;

m using: Which & rsquo; s the present configuration I’& rsquo; m using today for my Technomancer. It’& rsquo; s a lot more built towards solo play, but naturally it’& rsquo; s going to execute extremely well in team play as well.

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