Destiny 2 Update

Destiny 2 Update 2.1.1.1 Patch Notes: Black Armory

Bungie has just posted the patch notes for Update 2.1.1.1. This update opens up the Black Armory content, along with a bunch of other stuff.

Destiny 2 Daily and Destiny 2 Weekly will be delayed today because of the update and the need to manually add everything. I’m on PS4, and do not yet have the update.

Sandbox

General
  • Chaos Reach
      • Tuned Chaos Reach’s deactivation cost so that it consistently retains Super energy from deactivating early.
          • Previously, Chaos Reach allowed Players to save Super energy when deactivating the Super early by charging a flat Super energy cost upon deactivation (~65%). This meant that in order to save Super energy, you’d have to deactivate within the first second or so of the Super’s duration.
          • With this change, Chaos Reach’s deactivation will now always save you some Super energy. Deactivating the Super is no longer a flat energy cost but, rather, now works on a curve. The intention is to reward players for skillfully timing their deactivation.
  • Fixed an issue where the overshield granted upon respawning in Crucible would not negate damage right away
  • Increased damage required to destroy Nightstalker Tethers prior to their activation
  • Fixed an issue where the Biotic Enhancements buff would apply too much of a damage multiplier when standing in a Well of Radiance
Armor/Weapons
  • Fixed an issue where Scavenger perks could be used to generate heavy ammo off of team mates who fell to self-inflicted misadventure
  • Fixed an issue where high impact scout rifles were not firing at 150 RPM
  • Fixed an issue where the impact stat bar for Fusion Rifles was not updating when upgrading a charge time masterwork for the weapon
  • Gwisin Vest
      • Fixed an issue where kills were not required to extend Super uptime
      • Fixed an issue where Super was not extended after 10 or more kills
  • Chromatic Fire
      • Fixed an issue where explosions were doing less damage than intended
  • Reduced the amount of ammo gained from the Machine Gun Scavenger perk to bring it in line with other Power weapon scavenger perks
  • Fixed an issue that caused the Black Armory weapons to sometimes roll two of the same perk
  • Duplicate perks have been replaced in each weapon’s talent grid

Crucible

General

  • Fixed an issue that caused The Mountaintop to drop above appropriate power levels for players who do not own Forsaken, making it unequipped unless pulled from collections
  • Fixed an issue that caused Valor Ranks to display different values from what their rank actually was
      • This is strictly a visual fix, ranks have worked properly since Season of the Forge began

Gambit

General
  • Fixed an issue where the wrong team would sometimes be credited for killing the Ascendant Servitor Primeval
  • Reduced the amount of ammo that Linear Fusion Rifles receive from the Power Ammo crate in Gambit to from 5 to 3 rounds
      • Sleeper Simulant still only receives 2 rounds
  • Players who die with fewer than 2 rounds of special ammo will now always respawn with 2 rounds, to help alleviate special ammo starvation
  • Fixed an issue where players would be held in a loading screen if another player was inspecting items in inventory

Vanguard

General
  • Fixed an issue where Protheon, the Modular Mind grew three times larger than intended in Update 2.1.0
      • This strike has been reintroduced to Matchmaking, and can be launched once again from the Director

Raids

Leviathan & Raid Lairs
  • Removed “Normal Mode Completion” requirement for launching Prestige Modes for Leviathan, Eater of Worlds, and Spire of Stars
Last Wish
  • Fixed an issue where Destiny 2 would crash during the Morgeth fight

Clans

General
  • Fixed an issue where the “Hawthorne’s Heroes” Clan Perk was not providing the proper rewards

Items & Economy

Collections
  • The “Hecuba-S” exotic Sparrow no longer requires Annual Pass ownership to reacquire from Collections
  • The “Mimesis Drive” Sparrow now properly requires Annual Pass ownership to reacquire from Collections
  • Shader reacquisition time reduced from 3 seconds to 1 second
General
    • Prime Engrams will now appear more frequently for players under 550 power, and provide larger power benefits when decrypted
    • Fixed an issue where the “Harbinger’s Echo” sparrow was locked out for players who destroyed dragon eggs across multiple characters.
        • We are currently developing a fix for an upcoming patch to address players who have already destroyed all eggs prior to this update. Update 2.1.3 is tentatively planned for December 18. 2018
    • Seed of Light added to the drop table of the Blind Well Heroic

  • The “Lest Ye Be Judged” Trophy/Achievement can be completed by visiting Xur
  • Fixed an issue where the “Riddle Me This” Triumph was not unlocking properly
  • Fixed an issue where Amanda Holliday had an improper notification waypoint
  • Fixed an issue where Festival of the Lost armor could not be masterworked
  • Fixed an issue where items could not be masterworked if players did not have Enhancement Cores in inventory, even if the masterwork cost did not require cores
  • Fixed an issue where Amanda Holliday’s inventory did not refresh at the proper times

UI

General
  • When selecting a Last Wish or Scourge of the Past on the Director, players can now delete their current checkpoint before launching the activity
  • Fixed an issue where the Vanguard node on the top-level Director was not displaying active challenges
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