Destiny 2 Update 2.1.4 Patch Notes

Bungie has actually launched Update 2.1.4 for Destiny 2 across all platforms. Here’& rsquo; s the spot notes for the instead significant sandbox update that also brings the unique quest for Latest thing right into the game.


Super Adjusting
Seeker: Gunslinger
  • Golden Gun Super
      • Raised damages to employers by 40%.
          • Includes Six-Shooter and also Celestial Nighthawk
  • Golden Gun Six-Shooter.
      • Base damages enhanced from 275 to 300 per shot
      • Eliminates now return a bullet to the Golden Weapon’& rsquo; s publication & ldquo; Line
    • “& lsquo; Em Up” & rdquo
        • ; Reward. Increased precision damages incentive per stack of the aficionado
    • “& ldquo; Practice Makes Perfect” & rdquo
        • ; Reward. Stack limit boosted from 3 to 5
        • Super regen modifier enhanced by 20%
    • Blade Barrage Super.
        • Impact damages reduced from 150 to 35
        • Surge damage boosted from 150 to 250
        • Now deals self-damage.
            • Our objective for AoE supers of this type is that they sustain self-damage when turned on as well near to a target. We consider Blade Barrage not causing self-damage a bug, which we are currently attending to.
            • To put it simply, Seekers will certainly understand exactly how Warlocks feel when they toss a Nova Bomb into a wall surface.
        • Dealt with a problem in which Blade Battery projectiles can track allies
Seeker: Nightstalker.
  • Moebius Quiver.
      • Tethered targets currently have the complete damage rise, as opposed to requiring to be connected by several Shadowshots.
          • In addition, the Shadowshot damage bonus offer to connected targets was boosted
      • Raised Moebius Quiver secure distance by 20%
      • Enhanced Moebius Quiver secure lifetime
      • Made it much easier to terminate succeeding Shadowshots

Programmer Discourse: This is tip one for Shadowshot, and also we plan to maintain improving the means it functions. For this pass, we focused on Moebius Quiver lifestyle. We plan to remain to make it much more reliable as well as internationally appropriate in the future.

  • Spooky Blades Super.
      • Reward damages resistance while in stealth lowered from 15% to 5%.
          • While in Spectral Blades AND in stealth overall damages resistance is 62%
      • Complete Super period while unnoticeable reduced by 3.67 sec
Hunter: Arcstrider.
  • Arc Personnel Super.
      • Hefty varied as well as slam attack damages increased from 220 to 300
      • Heavy palm blast strike damage enhanced from 400 to 700
  • “& ldquo; Lethal Current & rdquo
      • ; Reward. Perk hit damages has actually been raised from 100 to 130
  • Raiden Flux (Unique Armor).
      • Damages incentive decreased from 20% to 13.5%.
          • This change maintains the benefit damage given by this Unique about the exact same. Due to the fact that this is relied on a scaler as opposed to a flat number, any type of big modifications in base damages have a large result on the Exotic.
Titan: Sunbreaker.
  • Sunspots.
      • Damages raised from 25 to 50 per tick
  • “& ldquo; Sun Warrior & rdquo;
    • Benefit. Lover now increases ALL damage output from the Sunbreaker by 20% in PvP; 25% in PvE
    • Lover period has been increased from 3 to 5 secs
  • Burning Maul Super.
      • Rotate melee attack damages boosted from 65 to 80 per hit
      • Slam detonation radius raised from 5 to 6 meters
      • Boosted Slam attack projectile tracking
Titan: Guard.
  • Guard Shield Super.
      • Last melee combo struck damages boosted from 300 to 390
      • Damages to PvE contenders boosted by 17%
Titan: Striker.
  • Fist of Havoc Super.
      • Heavy slam strike (R2/RT) base damages reduced from 325 to 275
      • Damages to base, elite, as well as miniboss contenders enhanced by 7%
      • Damages to managers boosted by 23%
      • Damage to lorries increased by 60%
  • “& ldquo; Terminal Velocity” & rdquo
      • ; Perk. Changed the manner in which bonus damage from this perk is approved.
          • Added a third threshold rate based on how much time you impend before effect
          • Arc damages hits per rate boosted from 3 to 4.
              • Rate 1 = 4 hits
              • Tier 2 = 8 hits
              • Tier 3 = 12 hits
          • Raised damages per Arc struck from 100 to 112
  • Code of the Juggernaut.
      • Fist of Mayhem shoulder charge power expense decreased by 83%
  • “& ldquo; Trample & rdquo
      • ; Benefit. Can currently cause the energy return every 0.5 sec, up from 1 sec
Warlock: Voidwalker.
  • Cataclysm Nova Bomb.
      • Preliminary ignition damage enhanced from 900 to 1500
      • Detonation radius increased from 8 to 10 meters
      • Seeker projectile detonation damage increased from 205 to 300
      • Enhanced candidate projectile transforming span and homing to make it a lot more consistent to make use of against bosses/single targets
      • Fixed a problem where seeker projectiles might be prematurely detonated
  • Vortex Nova Bomb.
      • First detonation damage enhanced from 900 to 1200
      • Linger volume damage enhanced from 10 to 23 per tick
  • Nova Warp Super.
      • Slightly reduced activity while charging
      • Billing costs a lot more energy.
          • First charge price (each time you trigger your super) increased by 60%
          • Continual drain cost (holding) increased by 60%
      • Duration reduced by 6.8 secs
      • Lowered Super damages resistance from 56% to 54%
      • Damages versus Guardians lowered by 27%
Warlock: Dawnblade.
  • Sunrise Super.
      • Raised damages versus minor, major, as well as miniboss fighters by 43%
      • Increased period by 3 seconds

Warlock: Stormcaller

  • Stormtrance Super.
      • Increased chain lightning optimum target matter by 1
Weapons Tuning.
  • Automobile Rifles.
      • Raised base damage on fast fire by 9%
      • Raised base damage on high-impact Automobile Rifles by 5%
      • Boosted base damages on adaptive Automobile Rifles by 6%
  • Scout Rifles.
      • Increased base damage on lightweight Scout Rifles by 5%
      • Increased base damages on rapid-fire Scout Rifles by 6%
      • Increased all Scout Rifle PvE damages by 10%
  • Sniper Rifles.
      • Raised base damages of speedy Sniper Rifles by 8%.
          • You can two-shot to the body to beat other Guardians in PvP
  • Explosive Launchers.
      • Tweaked Explosive Launcher projectiles to feel more regular on direct hits
      • Distance Grenades can no more effect directly (prevents Unique ammo Grenade Launchers from one-shotting with the perk energetic)
      • Enhanced ammunition book dimension of Special ammo Explosive Launchers
      • Enhanced first generate ammunition in PvE for Special ammunition Grenade Launchers
  • Bows.
      • Made the impact of draw time from bow string rewards extra noticeable (High Tension String, Flexible String, Elastic String, and Polymer String).
          • The accuracy stat from High Stress String was enhanced from 10 to 15 to better make up for the slower draw time
          • KNOWN ISSUE: The tooltip for High Tension String was not updated to reveal the larger precision rise; this will be attended to in a future update
  • Tale of Acrius.
      • Range increased by 0.5 m
      • PvE damage boosted by 50%
  • Telesto.
      • Minimized base damage of each screw from by 19%
      • Boosted optics stat from 15 to 20 to be similar with various other Fusion Rifles with scope perks
      • PvE damages enhanced by 30%
  • Trace Rifles.
      • Trace Rifles currently gain extra ammunition when getting Special ammo
      • Lowered damages result of Wavesplitter against Guardians.
          • Lowered by 19% on medium-damage mode
          • Minimized by 27% on high-damage setting
          • Adjustments were made to keep the damage outcome the very same in PvE activities
Unique Shield.
  • Tuned energy values on Shards of Galanor to go along with adjustments to the Blade Battery Super.
      • Decreased optimum power return from 90% to 75% of the complete Super
      • Now only returns energy on the knife influences
  • Lowered energy return on Gwisin Vest from 10% to 7% of the complete Super
  • Abilities.
      • Fixed a problem where players could preserve Super energy for Disorder Get to also when being reduced mid-Super
      • Taken care of a concern where gamers can outfit Celestial Nighthawk mid-Super to partially benefit from “& ldquo; Hawkeye Hack & rdquo; perk when making use of the Six-Shooter subdivision
  • Defense.
      • Repaired an issue where the arrows the Spiteful Fang left lodged in targets did not match the arrows it discharged
      • Dealt with an issue where Anarchy’& rsquo; s catch detonation was not dealing damages if the proprietor had actually died
      • Taken care of a concern where the Auto-Loading Holster perk was not reloading the magazine in some conditions
      • Repaired a concern where the muzzle blast and invested shell impacts had come to be misaligned on the Suros Routine and also its accessories
      • Dealt with a problem where the No Feelings Scout Rifle had incorrect statistics when Masterworked
      • Taken care of an issue where the Tempered Eager beaver Combination Rifle wasn’& rsquo; t playing all of its charge-up audio on gaming consoles


  • Fixed a problem where releasing the Breaker or hacking the Vault specifically as time ended might end the round in an incorrect state
Heavy Ammunition Tuning.
  • Competitive.
      • Control.
          • First timers remain the very same
          • Increased respawn timer for Hefty ammo (was 45 seconds, currently 120 seconds)
      • Clash.
          • First timers stay the exact same
          • Boosted respawn timer for Heavy ammunition (was 45 secs, now 120 secs)
      • Survival.
          • First timers stay the very same
          • Enhanced respawn timer for Hefty ammunition (was 45 seconds, currently one minute)
  • Potter’s wheels:.
      • Showdown.
          • Preliminary timers stay the very same
          • Boosted respawn timer for Heavy ammo (was 30 seconds, now 60 seconds)
  • Rumble:.
      • Preliminary timers stay the very same
      • Raised respawn timer for Heavy ammo (was one minute, currently 120 secs)
  • Ammunition Counts (All Modes).
      • Lower Heavy crate ammunition for Machine Guns
Redrix’& rsquo; s Broadsword Quest:.
  • Valiance Rank Resets:.
      • The Valor rank resets step will now look at previous seasons accomplishments as well.
      • Five Valiance resets are still required throughout a solitary period, but this is no longer limited to the current season. Ex: If a player had five Valor resets in Season 4, this will currently grant progression towards the pursuit.
  • Completion Inconsistencies.
      • Taken care of various problems where the pursuit was not advancing to the pickup step until a gamer returned to orbit.
Crucible Ranks.
  • Enhancement Cores.
      • Fixed a problem that stopped Enhancement Cores from being granted when reaching Tale in Valiance and Splendor places


  • Scourge of the Past.
      • Taken care of a problem where gamers can launch damages phases for the boss experience too early
      • Taken care of a concern where the “& ldquo; Like a Ruby & rdquo; Flawless Triumph was not being rewarded appropriately
Black Armory and also Forges.
  • Taken care of a problem where gamers were not being effectively credited when consuming tricks for the Mystical Box quest.
      • Players currently impacted by this problem will be granted credit history for the tricks they’& rsquo; ve made use of the following time they log in.
      • It is still feasible, on unusual celebrations, for players to make use of an essential and not complete the objective. When this occurs, going back to orbit needs to fix this problem.
  • Forge emblems are currently granted from create completions, instead of forge-specific bounty completions
  • Modulus News and also Ballistics Logs will currently most likely to the postmaster if lost; cap on Modulus News remains at 15 per account
  • When searching for high-value targets on Nessus for the “& ldquo; Siviks & rsquo; s Shipment Note & rdquo; pursuit step, all players who damage the opponent will be provided credit score towards the kill
  • Players can no more purchase tool frames if the Quests bucket is complete
  • Black Armory tradition drops have been boosted to 20% (up from 10%), and effective create completions are now required to earn the benefit
Tool Framework Updates:.
  • Ballistics Logs no longer removed at reset
  • Ballistics Logs boosted cap to 5 per character
  • Ritual Frame pursuits lugged across reset now “& ldquo; refund & rdquo; right into purchased money.
      • “& ldquo; Gold & rdquo; structures reimbursed right into one Ballistics Log
      • “& ldquo; Silver & rdquo; structures refunded right into three Modulus Records
      • Any kind of circumstances of a “& ldquo; Radiant Matrix & rdquo; gotten rid of on weekly reset
      • Gamers need to quit experiencing frames “& ldquo; missing out on & rdquo; from Ada & rsquo; s inventory on a week-to-week basis
      • Players may still just buy approximately two “& ldquo; Gold & rdquo; frameworks weekly
  • All Nessus Fallen Captain high-value targets around the Exodus Black will certainly currently generate correctly
Public Occasions.
  • Whispers on Io currently take place more regularly


  • Dealt with an issue where the Meticulous Penny Pincher Victory was not effectively unlocking for players
  • Repaired a problem there the Experts of the Hunt symbol was using the incorrect art
  • Taken care of a problem where the Knife Flip dramatize did not correctly loophole


  • Taken care of a concern where the Summertime’& rsquo; s Church and Jupiter Midnight Sparrows shared the very same appearance
  • Dealt with an issue where the “& ldquo; Visions of Iron Bundle” & rdquo; as well as the & ldquo; Type Offered Feature Bundle” & rdquo; did disappoint the proper message if gamers did not very own appropriate DLC privileges for purchase
  • Satou and Rassmussen Ghost Forecasts currently have the correct imagery


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